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刀塔霸业7.5更新内容翻译一览

相关软件 相关文章 发表评论 来源:本站整理时间:2019/07/05 11:07:28 字体大小:A-A+

今天早些时候刀塔霸业又进行了一次大规模更新,许多游戏机制与英雄技能、天赋上被进行了改动,不少以前的强力天赋现在也跌落了神坛,那么下面就给大家带来刀塔霸业7.5更新内容翻译一览。

通用更新

Added Scoreboard. Defaults to TAB on the PC.

新增了计分板,电脑端默认是TAB键

Added Leaderboards. Welcome, Lords of White Spire.

新增了排行榜。欢迎来到白色尖塔。

Further lighting tweaks to the board to brighten it up.

光影修改,棋盘更亮了

Update Notes can now be found from inside the game.

现在在游戏里可以找到更新日志了

Season Info: Heroes’ Ability info now shows damage type

赛季信息:英雄技能现在可以显示伤害种类了

New Kill Streak FX.

新的连胜特效

Unit VO is now spatialized (Audio will closely match where the unit is located).

英雄的语音现在更加立体了(音频会从英雄在场上的位置来发出)

Enabled additional sounds in unit combat.

战斗中会有更多的额外音效

Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.

Reddit反馈的:回合开始和结束等画面,会随着你在任何页面其他地方按键或按ESC键关闭

Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.

Reddit反馈的:回合开始和结束等画面将不再会在你拖动英雄或者物品时出现,而打断这些操作。

Many UI improvements have been done.

还有很多其他的更多的界面改进。

Added description of how the Hero Pool works to the Season Info UI.

增加了共享英雄池的简介,在赛季信息的页面。

Hero stat changes from basic items is now shown during combat as well during preparing.

英雄的因为穿戴装备而发生的属性改变,在准备阶段也可以在英雄信息页面看到了。

Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

修复了恐怖利刃,在两星三星的时候,释放变身但是英雄模型没有变化的问题。

MOBILE:

移动端更新

Added Battery Status.

增加了电池状态显示。

Fixed play/pause buttons disappearing.

修复了,开始和暂停按钮会消失的问题。

Added Tap to Move option: For those who like to tap to place instead of dragging on the board.

增加了点击移动的选项:为了那些喜欢点击移动而不是拖拽移动的玩家。

Added Battery Saver mode.

增加了省电模式。

Can now query a hero's ability from the shop.

现在可以在商店查询英雄的能力了。

More performance improvements.

更多的性能提升。

GAMEPLAY:

游戏性更新

Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.

修复了恶魔猎手不会施展他们的职业技能,会让敌方恶魔buff继续生效的问题。

Fixed Techies planting their bomb in the wrong location.

修复了工程师放置炸弹位置错误的问题。

Fixed all known AI Pathing issues.

修复了所有已知的单位寻路问题。

Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%

9级时:2阶英雄出现概率修改30%>25% 3阶英雄出现概率25%>30%

Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%

11级时:1级英雄出现概率10%>13%,2级英雄出现概率15%>20%,3级英雄出现概率30%>25%,5级英雄出现概率15%>12%。

Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.

回合仍会继续几秒钟,当一方最后一个单位死亡时,给他们一个机会,给出最后的绝杀,逼平战斗。

Reworked Streaks:

重做了连败和连胜的金币机制

Lose streak gold:

连败金币机制改动

From:

3-4 losses 1 gold

5-6 losses 2 gold

7+ losses 3 gold

To:

3-4 losses 1 gold

5+ losses 2 gold

3-4场连败1金币

5-6场连败2金币

7+连败3金币

改为

3-4场连败1金币

5+场连败2金币

Win streaks gold:

连胜金币机制改动

From:

3-4 wins 1 gold

5-6 wins 2 gold

7+ wins 3 gold

To:

3-4 wins 1 gold

5-6 wins 2 gold

7 wins 3 gold

8 wins 4 gold

Win streaks reset at 8 wins.

3-4场连胜1金币

5-6场连胜2金币

7+场连胜3金币

改为

3-4场连胜1金币

5-6场连胜2金币

7场连胜3金币

8场连胜4金币

连胜场次将在8场之后重置。

Item Changes:

物品改动:

Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)

新增原力法杖(推推棒):3阶物品-可以推动一名敌法英雄往任意一个方向6格距离(10秒冷却)

Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)

新增邪恶镰刀(羊刀):4阶物品-当装备的英雄受到伤害,将造成该伤害的英雄变为一只猪4秒(15秒冷却)

Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.

新增 重大契约:2阶物品-装备此物品的英雄除了已有类型的属性外,获得血亲属性。

Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."

一线希望:现在修改为“当你赢得战斗时,获得一个充能。当你输掉一场战斗时,获得1金币并失去1充能。”

Shaman Pluck: Chance increased from 5% to 17%.

萨满胆识:变羊概率从5%增加到17%

Blink Dagger:

Now generates 50 mana when activated.

Cooldown reduced from 60s to 15s.

跳刀:

现在使用时获得50点魔法值

冷却从60秒变为15秒。

Tooth and Claw: Fixed not stacking correctly.

尖牙利爪:修复不能正确堆叠的问题。

Coordinated Assault: It should be truly coordinated since it actually works now.

联手突袭:现在当他生效时,会真正生效了。

Hero Changes:

英雄改动:

Medusa:

Split Shot:

Now applies item effects on secondary shots.

美杜莎:

分裂箭:

现在额外的箭矢也会有从物品处获得的特效了。

Lycan:

Summon Wolves:

Fixed not applying health buff correctly.

狼人:

召狼:

修复了额外生命值没有正确生效的问题。

Venomancer:

Health increased from [500, 1000, 2000] to [550, 1100, 2200]

Summon Plague Ward:

Summon Count increased from 1 Ward to [1, 2, 4] Wards.

Ward is always Rank 1.

Cast Point reduced from 0.5s to 0.13s.

Cooldown increased from 5 to [5, 6, 7].

Wards have 50% magic resistance.

剧毒术士:

生命值增加从 [500, 1000, 2000] 到 [550, 1100, 2200]

瘟疫守卫:

瘟疫守卫的数量增加从1个变为 [1, 2, 4]

瘟疫守卫永远是1级的

技能释放前摇时间从0.5秒变为0.13秒

技能冷却时间增加从5秒变为[5, 6, 7]秒

瘟疫守卫有50%的魔法抗性。

Disruptor:

Alliances changed from Brawny Shaman to Brawny Shaman Warlock.

Static Storm:

Also blinds the targets inside the cloud for a 25% miss

chance.

干扰者:

联盟更改从悍将、萨满改为悍将、萨满、术士。

静态风暴

使目标沉默并且有25%的概率攻击miss

Mr. Warlock:

Shadow Word:

Cast Point reduced from 0.5s to 0.4s.

Cooldown reduced from 20s to 6s.

Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].

Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].

Duration from 6 seconds to 3 seconds.

术士:

暗言术:

技能释放前摇时间从0.5秒改为0.4秒。

冷却从20秒改为6秒。

伤害从 [ 100, 150, 200 ] 改为[ 50, 100, 150 ]

治疗量从 [ 75, 150, 200 ] 改为 [ 50, 125, 175 ]

持续时间从6秒改为3秒。

Alliance Changes:

联盟改动:

Warlock:

Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.

术士:

现在改为:术士单位释放法术时,与生命值最低的友军联合持续3秒。联合的一方造成伤害时,两个单位均可回复伤害的50%/100%/150%。

Shaman:

Now requires 3 Shamans (up from 2).

Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.

萨满:

现在需要3个萨满才能生效(从2个增加)

受到妖术、沉默或眩晕效果影响的敌人被攻击将产生-200%的魔法值。(受到攻击不回蓝,还会对应的扣蓝。)

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